An object is being moved twice by conflicting constraints or hierarchies.
[Character A (Driver)] ---> [Parent/Matrix Constraint] ---> [Character B (Driven)] | [Baked Animation for Final Polish] Master the Parent and Matrix Constraints demystifying multi-character animation in maya coloso
: Characters often feel disconnected, like they are occupying different universes. An object is being moved twice by conflicting
This is the core of multi-character work. You need to make rigs "stick" together. demystifying multi-character animation in maya coloso
Track the distance gaps between characters across specific key frames.
An object is being moved twice by conflicting constraints or hierarchies.
[Character A (Driver)] ---> [Parent/Matrix Constraint] ---> [Character B (Driven)] | [Baked Animation for Final Polish] Master the Parent and Matrix Constraints
: Characters often feel disconnected, like they are occupying different universes.
This is the core of multi-character work. You need to make rigs "stick" together.
Track the distance gaps between characters across specific key frames.