If the language option doesn't work through Steam, you can manually edit the configuration file.
Language files are typically stored in folders named after the language code (e.g., /audio/soundbanks/speech/en_fe.nfs ).
: Double-click it and input the standard international abbreviation for the extra quality language you want: en or en_US (English) de or de_DE (German) it or it_IT (Italian)
The voice files for F1 2013 are typically stored within .nfs archive files in the game's audio\soundbanks\speech directory. Each language has a specific file, such as en_fe.nfs for English or fr_fe.nfs for French.
Always backup your original language_eng.big file. And when you hear that crystal-clear engineer call out "Box, box, box" in studio quality, you will know the effort was worth it.
If the game text turns into unreadable blocks or shows missing asset strings, your replacement file does not match the game's patch version. Always verify that your base game version matches the source version of the localization file you are importing. Missing Race Engineer Commentary
Once the game has loaded back into the menu, verify that the language has changed as desired. Check the menu text, commentary, and any other text or voiceovers to ensure everything is in your chosen language.
For legitimate copies of the game, changing the localized text and audio defaults can be managed via the native platform properties.