Call To Arms Update V1.110-codex -
: Searchlights now actively track enemy targets, though the light is visible and can alert the enemy to your presence. Technical & Mod-Specific Notes
Asset streaming pipelines were overhauled, decreasing map loading times significantly. AI and Pathfinding Rebalance Call to Arms Update v1.110-CODEX
In multiplayer and skirmish modes, the deployment costs of certain high-tier armored vehicles have been tweaked to prevent early-game spamming. Graphical and Optimization Passes : Searchlights now actively track enemy targets, though
Light armored vehicles have received a slight durability buff to make them viable scouting options rather than immediate fodder for anti-tank infantry. Conversely, heavy artillery pieces now feature slightly longer reload times and increased deployment costs, forcing players to think critically about positioning and resource management rather than relying on relentless bombardment strategies. Technical Optimizations and Bug Fixes Installation Notes (General) If you want to look
: Stability improvements and balance tweaks for multiplayer and single-player missions. Installation Notes (General)
If you want to look into specific modding configurations or troubleshooting steps for this version, let me know: