Spine 3.8.99 !!better!! (Safe Method)
If you are starting a brand-new project and your engine supports it, the newer versions offer creative possibilities that 3.8.99 simply cannot match. However, if your goal is pure efficiency, cross-platform stability, and a "set it and forget it" workflow, 3.8.99 remains the king. Conclusion
A curious interface bug was identified in version 3.8.99: when selecting several bones first and then binding them to an image, the first bone shows as not bound to the image, whereas child bones can be bound correctly. This issue was acknowledged as a known problem that had already seen improvements in later versions. Since version 3.8 is no longer maintained, the recommended solution is to upgrade to a newer version of Spine if possible. For teams that absolutely cannot upgrade, the workaround is to bind bones one at a time or to reorder the selection to ensure that the desired root bone is not the first in the selection set. Spine 3.8.99
Do you need assistance between Spine versions? If you are starting a brand-new project and
: Streamlined workflows for complex deformations and better texture space efficiency. Selection History : Navigate previous selections in the Tree view using Deformed Vertex Marking This issue was acknowledged as a known problem
Are you still running an older version of 3.8? This is the perfect time to update for maximum stability before the next generation arrives.