Once your resource folder has the visuals and your behavior folder has the functionality, it is time to compile them.
blocks/ (JSON files defining block friction, blast resistance, light emission) Convert Jar To Mcaddon
Change the .jar extension to .zip to extract textures (PNGs) and sounds (OGGs). These can often be reused in a Bedrock Resource Pack . Once your resource folder has the visuals and
Extract the folder. You will now see the internal structure, including a folder usually named , you will find the textures and models used by the Java mod. Step B: Create the Bedrock Folders You need two main folders to build an Resource Pack (RP): This holds your textures and models. Behavior Pack (BP): Extract the folder
Development_Resource_Packs (for textures, models, animations, and sounds)
(Contains your textures, models, sounds, and text localizations).