Reshade Rtgi 0361 -
: It utilizes the game's depth buffer to physically simulate how light bounces off surfaces, creating natural ambient occlusion and diffuse global illumination .
| Setting | Value (Quality) | Value (Performance) | |--------------------|----------------|----------------------| | Ray Length | 0.35 – 0.55 | 0.25 – 0.40 | | Intensity | 1.0 – 1.8 | 0.8 – 1.2 | | Bounce Count | 1–2 | 1 | | Ray Resolution | Half (or Full) | Quarter | | Temporal Stability | 0.70 – 0.85 | 0.50 – 0.65 | | Denoiser Strength | 0.60 – 0.80 | 0.40 – 0.60 | reshade rtgi 0361
: For many users, 0.36.1 represents a stable middle ground. It is advanced enough to include all the core RTGI features (global illumination, enhanced ambient occlusion, improved reflections) without some of the early teething issues of newer implementations. It is widely compatible with a huge range of games, from X-Plane 11 and Dead Space 2 to Stellar Blade and The Last of Us Part I . : It utilizes the game's depth buffer to
Elevating PC Visuals: The Definitive Guide to ReShade RTGI 0.36.1 It is widely compatible with a huge range