Multitexture 2.04 [verified] Today

The most common application involves pairing MultiTexture with the FloorGenerator plugin:

If you were instead looking for information on the legacy OpenGL "Multitexturing" concept from the late 1990s, please note that version numbers were not typically used for that standard (it was part of the core OpenGL 1.2.1 spec). This write-up assumes the modern context of game visuals. multitexture 2.04

Achieving photorealism requires manipulating MultiTexture's procedural randomization controls to break up visible repeating patterns. Random Color Adjustments multitexture 2.04