# Define the battle logic def flowey_battle(player): while flowey_stats['hp'] > 0: # Player's turn action = player.get_action() if action == 'attack': flowey_stats['hp'] -= player.attack print(f"Flowey took player.attack damage!") elif action == 'defend': print("Player is defending!")
[Scene: A dark room. Sans is lounging against a wall.]
Write down a “boss design doc” before touching code. This will keep your script focused and your attack patterns thematically consistent.