Geometry - Dash Wave Github

// ---- DRAW WAVE (the core player) ---- const waveX = 180; const waveRad = WAVE_SIZE/2; ctx.save(); ctx.shadowBlur = 12; ctx.shadowColor = '#00e0ff'; // outer glow ctx.beginPath(); ctx.arc(waveX, waveY+waveRad, waveRad+3, 0, Math.PI*2); ctx.fillStyle = '#20c4ff30'; ctx.fill(); ctx.beginPath(); ctx.arc(waveX, waveY+waveRad, waveRad, 0, Math.PI*2); // gradient fill const gradWave = ctx.createRadialGradient(waveX-3, waveY+waveRad-3, 3, waveX, waveY+waveRad, waveRad); gradWave.addColorStop(0, '#f0f9ff'); gradWave.addColorStop(0.6, '#3cc7ff'); gradWave.addColorStop(1, '#0080c0'); ctx.fillStyle = gradWave; ctx.fill(); ctx.beginPath(); ctx.arc(waveX-2, waveY+waveRad-3, 3, 0, Math.PI*2); ctx.fillStyle = 'white'; ctx.fill(); // "dash" eye ctx.fillStyle = '#021826'; ctx.beginPath(); ctx.arc(waveX+3, waveY+waveRad-2, 2, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = 'white'; ctx.beginPath(); ctx.arc(waveX+4, waveY+waveRad-3, 0.8, 0, Math.PI*2); ctx.fill(); // energy trail for(let i=0;i<3;i++) ctx.beginPath(); ctx.moveTo(waveX-waveRad-2-i*2, waveY+waveRad-2); ctx.lineTo(waveX-waveRad-8-i*3, waveY+waveRad-4+ (gravityDirection===1?4:-2)); ctx.lineWidth = 3; ctx.strokeStyle = `rgba(0, 220, 255, $0.5-i*0.1)`; ctx.stroke();

// show speed indicator ctx.font = 'bold 14px "Fira Code", monospace'; ctx.fillStyle = '#eef5ffcc'; ctx.fillText(`SPEED: $currentSpeed.toFixed(1)`, W-110, 35); ctx.fillStyle = '#b7cdff'; ctx.fillText(`GRAVITY: $gravityDirection === 1 ? '⬇ DOWN' : '⬆ UP'`, W-110, 65); geometry dash wave github

// update obstacles, collisions, scoring function updateGame() waveY >= maxAllowed) gameActive = false; document.getElementById('gameStatusText').innerHTML = '💥 CRASH! RESTART [R] 💥'; document.getElementById('gameStatusText').style.color = '#ff8877'; for(let i=0;i<24;i++) particles.push( x: WAVE_FIXED_X, y: waveY + WAVE_SIZE/2, vx: (Math.random()-0.5)*6, vy: (Math.random()-0.5)*6, life: 1, size: 2+Math.random()*4, color: `#ff6644` ); // ---- DRAW WAVE (the core player) ----

Search for terms like geometry dash wave bot , geode-sdk , gd-macro , or geometry dash physics python . In 2026, is the dominant modding API for Geometry Dash

In 2026, is the dominant modding API for Geometry Dash. GitHub is filled with Geode mods (e.g., gd-mod , geometry-dash-mod ) that add specialized wave tools. These are generally safer and more stable than old DLL hacks. Notable GitHub Repositories for GD Wave and Physics

button:hover background: #3a4a72; transform: scale(0.97); color: #ffdd99;

Adding a specific "D-Block" property to a tile allows the Wave to slide along the surface without dying. In your code, this requires a collision check that ignores the "death" state if the player’s hitbox intersects a block tagged with the D-Block attribute. 3. Visual Polish: The Trail A defining visual element of the Wave is the Solid Trail .