Multiversus Frame Data Online
Generally, any move that is -1 to -5 on block is considered "safe" because most characters do not have an attack fast enough to punish it before the attacker can dodge. Moves that are -6 or worse are increasingly "unsafe." How to Apply Frame Data in MultiVersus Gameplay
When an attack connects—either because the opponent blocked it or because it successfully hit them—both characters are briefly frozen in a state called hitstun or blockstun. Multiversus Frame Data
– Use recording software (OBS, ShadowPlay, or console capture) to capture your gameplay at a true 60 frames per second. Generally, any move that is -1 to -5
A move is considered "safe" if its minus-value is so low that the opponent does not have an attack fast enough to punish you before you can dodge away. Unique MultiVersus Mechanics That Affect Frame Data A move is considered "safe" if its minus-value
Competitive player hubs consistently compile Google Sheets and frame data repositories updated per patch.