The game functions as an interactive point-and-click experience. Players click on specific areas of the screen or a heroine's body to trigger actions, remove clothing, or administer physical comfort or manipulation.

With a flick of his wrist, Youmuin unfurled a string of prayer beads that pulsed with a faint, violet rhythm. He closed his eyes, and the room dissolved.

The game relies heavily on contrasting a mundane institutional setting—such as a school environment—with deeply disturbing, unseen horrors happening behind closed doors. 1. Psychological Horror & Supernatural Curses

The narrative branches into four endings: