Converts binarized ODOL models back into editable MLOD (editable) format, with selections (named selections) intact—a significant improvement over older converters.
Identify corrupt data, non-manifold geometry, or inefficient mesh structures.
When you first open the tool:
View models in solid 3D, wireframe, or a combination of both.
View vertex counts, face counts, and material usage, helping to determine if a model is within game engine limits.